脚本变量 人物信息
变量名称 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 伤害吸收值 脚本命令SETSUCKDAMAGE增加的,该值保存人物数据库里,下线不消失 | | 伤害吸收值 脚本命令USEBONUSPOINT增加的,下线消失 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 用于显示组队成员,<$TEAM0>代表队长,成员从<$TEAM1>开始 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 当前物品DB字段StdMode值 指人物掉落或捡取的 | | | | 当前物品DB字段AniCount值 指人物掉落或捡取的 | | | | | | | | | | | | 当前召唤出来的英雄名称,如果没有召唤英雄,该值为空 | | | | | | | | |
英雄信息 变量名称 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 伤害吸收值 脚本命令H.USEBONUSPOINT增加的,该值保存英雄数据库里,下线不消失 | | 伤害吸收值 脚本命令H.SETSUCKDAMAGE或SETHEROSUCKDAMAGE增加的,下线消失 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
天地结晶变量 人物内力变量 英雄内力变量 变量名称 | | | | | | | | | | | | <$H.VALUE1>..<$H.VALUE11> | | 所有英雄的变量都是在人物的变量前面加“H.”例如:<$H.MAXHP> <$H.MAXMP> |
连击变量 国家变量 服务器信息 变量名称 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 机器码,和登录的角色无关,只要是该机器登录的角色,这个机器码就一样 | | 该机器当前登录的角色的机器码。不同的角色名称或不同的机器登录生成的机器码不一样 |
钓鱼变量:
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